Immerse & Engage: Virtual & Augmented Reality (VR/AR) in Libraries Training Course
INTRODUCTION
"Step into the future of library learning with our Virtual & Augmented Reality (VR/AR) in Libraries Training Course. Discover how to leverage immersive technologies to create captivating educational experiences and enhance user engagement. This Virtual & Augmented Reality (VR/AR) in Libraries Training Course equips librarians with the skills to integrate VR/AR into library services, develop interactive content, and foster digital literacy. Learn to design and implement VR/AR programs that transform your library into a dynamic hub of immersive learning and exploration."
DURATION
10 days
TARGET AUDIENCE
This course is meticulously designed for:
- Library Directors and Managers: To strategize for VR/AR integration.
- Digital Services Librarians: To develop and manage VR/AR programs.
- Children's and Youth Services Librarians: To create engaging educational experiences.
- Instructional Librarians: To enhance learning with immersive technology.
- Information Science Students and Professionals: To gain expertise in VR/AR for libraries.
- Anyone seeking to explore and implement VR/AR in library settings.
COURSE OBJECTIVES
Upon completion of this course, participants will be able to:
- Understand the principles and applications of VR/AR in libraries.
- Develop and implement VR/AR programs and services.
- Utilize VR/AR hardware and software effectively.
- Create and curate VR/AR content for educational purposes.
- Integrate VR/AR into library instruction and programming.
- Design immersive learning experiences for diverse audiences.
- Assess and evaluate the impact of VR/AR in libraries.
- Understand the ethical considerations of VR/AR use.
- Troubleshoot common VR/AR issues.
- Promote VR/AR initiatives and engage with the community.
COURSE MODULES
Module 1: Introduction to VR/AR in Libraries:
- Overview of VR/AR technologies and applications.
- The benefits of VR/AR for learning and engagement.
- Exploring existing VR/AR initiatives in libraries.
- Ethical considerations and safety guidelines.
Module 2: VR/AR Hardware and Software:
- Understanding different VR/AR headsets and devices.
- Exploring VR/AR software platforms and tools.
- Setting up and managing VR/AR equipment.
- Troubleshooting common hardware and software issues.
Module 3: Developing VR/AR Content:
- Creating 360° videos and virtual tours.
- Designing interactive AR experiences and apps.
- Utilizing VR/AR content creation tools and platforms.
- Curating and selecting educational VR/AR content.
Module 4: Integrating VR/AR into Library Instruction:
- Developing VR/AR lessons and activities.
- Integrating VR/AR into information literacy instruction.
- Using VR/AR for immersive storytelling and simulations.
- Creating virtual field trips and historical reconstructions.
Module 5: Designing Immersive Learning Experiences:
- Developing learning objectives and aligning them with VR/AR experiences.
- Designing engaging scenarios and narratives.
- Incorporating interactive elements and challenges.
- Creating personalized and adaptive learning experiences.
Module 6: VR/AR for Children's and Youth Services:
- Developing age-appropriate VR/AR programs.
- Creating interactive games and educational activities.
- Using VR/AR for storytelling and literacy development.
- Fostering creativity and exploration with VR/AR.
Module 7: Assessment and Evaluation of VR/AR Programs:
- Developing assessment tools for VR/AR learning outcomes.
- Evaluating user engagement and satisfaction.
- Measuring the impact of VR/AR on learning and development.
- Collecting feedback and making improvements.
Module 8: Ethical Considerations and Accessibility:
- Ensuring accessibility for users with disabilities.
- Addressing potential health and safety concerns.
- Promoting responsible use of VR/AR technologies.
- Protecting user privacy and data security.
Module 9: Promoting VR/AR Initiatives:
- Developing communication and outreach strategies.
- Organizing VR/AR demonstrations and workshops.
- Building partnerships with community organizations.
- Showcasing VR/AR projects and achievements.
Module 10: Future Trends and Innovations:
- Exploring emerging VR/AR technologies and applications.
- Developing sustainable VR/AR programs.
- Integrating AI and machine learning into VR/AR experiences.
- The future of VR/AR in libraries and education.
CERTIFICATION
- Upon successful completion of this training, participants will be issued with Macskills Training and Development Institute Certificate
TRAINING VENUE
- Training will be held at Macskills Training Centre. We also tailor make the training upon request at different locations across the world.
AIRPORT PICK UP AND ACCOMMODATION
- Airport pick up and accommodation is arranged upon request
TERMS OF PAYMENT
- Payment should be made to Macskills Development Institute bank account before the start of the training and receipts sent to info@macskillsdevelopment.com