Virtual Reality for Remote Field Training Training Course
Introduction
As organizations embrace digital transformation to overcome logistical and geographical challenges, virtual reality (VR) is emerging as a powerful tool for immersive and effective remote training. The Virtual Reality for Remote Field Training Training Course equips professionals with the knowledge and hands-on skills to design, implement, and manage VR-based training solutions tailored for field operations. With VR, organizations can deliver experiential learning simulations, enhance skill retention, and create realistic training environments without requiring physical presence, making it ideal for disaster response, medical training, engineering, and field safety scenarios.
This 10-day training course provides participants with a deep dive into the core components of VR, including hardware selection, software development platforms, content design, and performance evaluation. It also explores the integration of VR into existing learning and development strategies, ensuring scalable, cost-effective, and high-impact outcomes. Participants will learn to develop virtual training modules, manage VR user experiences, and assess the effectiveness of simulations in diverse field environments. Whether for NGOs, humanitarian operations, or government agencies, this course enables teams to transform their field capacity building efforts through innovative immersive technology.
Duration
10 Days
Target Audience
- Learning and development specialists
- Training managers and HR professionals
- Field operations and technical trainers
- Humanitarian and emergency response coordinators
- ICT4D and innovation officers
Course Objectives
- Understand the fundamentals of virtual reality and its applications in training
- Design and implement VR-based field training simulations
- Integrate VR into remote capacity building programs
- Evaluate VR training effectiveness using qualitative and quantitative methods
- Select appropriate tools, platforms, and hardware for immersive learning
Course Modules
Module 1: Introduction to Virtual Reality in Training
- Definitions and key concepts in virtual reality
- Immersive learning vs traditional training methods
- History and trends in VR for development and training
- Benefits and limitations of VR-based learning
- Overview of VR applications in field settings
Module 2: VR Hardware and Technology Landscape
- Types of VR headsets (Oculus, HTC Vive, Pico, etc.)
- Supporting equipment and infrastructure needs
- Choosing the right hardware for different environments
- Mobile vs tethered VR systems
- Safety and maintenance of VR equipment
Module 3: VR Software and Development Platforms
- Overview of VR content creation tools (Unity, Unreal Engine)
- No-code and low-code VR development options
- Introduction to 360-degree video creation
- Integration with LMS and training platforms
- Cloud-based VR content hosting and delivery
Module 4: Instructional Design for VR Training
- Applying adult learning principles in virtual environments
- Designing immersive scenarios for skill development
- Storyboarding and scriptwriting for VR simulations
- Creating branching decision paths and feedback loops
- Evaluating cognitive load and engagement
Module 5: Creating 360-Degree Learning Content
- Equipment and tools for 360-degree filming
- Capturing real-world environments for training
- Editing and stitching 360-degree videos
- Interactive elements in 360-degree learning
- Best practices for realism and context relevance
Module 6: Developing Interactive VR Simulations
- Building VR environments using Unity or Unreal
- Programming interactivity and user navigation
- Incorporating training objectives and assessments
- Sound, visuals, and storytelling in immersive scenarios
- Testing and refining VR prototypes
Module 7: Managing VR Training Programs
- Planning and rolling out VR training at scale
- Setting timelines and milestones for VR integration
- Coordinating teams and content contributors
- Technical support and field deployment logistics
- Monitoring progress and adjusting implementation
Module 8: Evaluation and Impact Measurement
- Developing metrics for VR learning success
- Pre- and post-training assessments
- User feedback collection and analysis
- Comparing VR outcomes with traditional training
- Continuous improvement of VR modules
Module 9: Accessibility and Inclusion in VR Training
- Designing VR content for diverse learner needs
- Accessibility features in VR platforms
- Adapting VR for low-resource and remote settings
- Language and cultural localization
- Inclusive design practices for immersive experiences
Module 10: Integrating VR into Organizational Learning Systems
- Aligning VR with learning and development strategies
- Embedding VR into existing training workflows
- Cross-platform content integration
- Managing digital learning ecosystems
- Building internal capacity for VR adoption
Module 11: Ethical and Safety Considerations
- Data privacy and consent in immersive training
- Avoiding harmful content and overstimulation
- Guidelines for equitable content creation
- Monitoring for emotional and physical safety
- Ethical storytelling in simulation environments
Module 12: Future Trends and Innovations in VR Training
- Augmented reality (AR) vs virtual reality (VR) vs mixed reality (MR)
- AI-enhanced adaptive learning in VR
- Virtual fieldwork and remote collaboration
- Funding and partnership opportunities for immersive tech
- Building a roadmap for sustainable VR training adoption
CERTIFICATION
- Upon successful completion of this training, participants will be issued with Macskills Training and Development Institute Certificate
TRAINING VENUE
- Training will be held at Macskills Training Centre. We also tailor make the training upon request at different locations across the world.
AIRPORT PICK UP AND ACCOMMODATION
- Airport pick up and accommodation is arranged upon request
TERMS OF PAYMENT
Payment should be made to Macskills Development Institute bank account before the start of the training and receipts sent to info@macskillsdevelopment.com